Abstracts of SIR Investigations

Computer Science Investigations


Jump to abstract titles: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


A

THE ACCELERATION OF THE INCORPORATION OF INFORMATION TECHNOLOGY IN MUNICIPAL GOVERNMENT (2001)

ACOUSTIC QUALITIFICATION OF AN ANECHOIC CHAMBER (2002)

ADVANCED SOUND: ULTRASONIC TECHNOLOGY IN ECHOCARDIOGRAPHY (2006)

ANALYSIS OF TIC-TAC-TOE USING C++ (2003)

AN ANALYSIS OF CONSUMER AND COMMERCIAL CONFIDENCE IN THE WEB DEVELOPMENT INDUSTRY FOLLOWING THE TECH WRECK OF 2000-2001 (2002)

ANALYZING DATA FROM COSMIC RAY DETECTORS (2005)

APPLICATIONS OF JAVASCRIPT IN SCIENCE EDUCATION (2002)

ARCHITECTURE BASED ON COMPUTER AIDED DESIGN (CAD) (2001)

ARTIFICIAL INTELLIGENCE AND ROBOTICS: SEARCH-BASED ALGORITHMS (2004)

ARTIFICIAL INTELLIGENCE, COMPLEX ADAPTIVE SYSTEMS, AND THEIR APPLICATION TO COGNITIVE SCIENCE (2003)

ARTIFICIAL INTELLIGENCE, EVOLUTION AND PHILOSOPHY (2002)

ARTIFICAL INTELLIGENCE, MEMETICS, AND COGNITIVE SCIENCE A.K.A A JOLLY ROMP IN THE EVOLUTIONARY DESIGN SPACE (2001)

B

BASIC PROGRAMMING TECHNIQUES USING XML (2002)

BEYOND VISION: AN INVESTIGATION IN HIGH-SPEED AND STROBOSCOPIC PHOTOGRAPHY (2006)

BUILDING AN ARCHAEOLOGY WEBSITE (2004)

BUILDING A COMPUTER GENERATED HUMAN (2005)

BUILDING A THREE-DIMENSIONAL, USER INTERACTION BASED ENVIRONMENT USING A DUAL PROJECTOR SYSTEM AND LIGHT POLARIZATION FILTERS (2006)

C

A CHANGE IN TRADITION: INTELLIGENT ASSIST DEVICES AND THEIR BUTTON AND LIGHT SCHEMES (2001)

COMPUTER EXPLORATIONS OF FRACTALS (2002)

COLLAGEN FIBRIL FORMATION: A 1-D COMPUTER SIMULATION (2005)

COMPUTATIONAL PREDICTION OF SONG GENRE WITH RECURRENCE QUANTIFICATION ANALYSIS (2005)

CONNECTIVITY IN RANDOM GRAPHS (2006)

CONTROLLED LARGE-SCALE SYNTHESIS AND MAGNETIC PROPERTIES OF SINGLE CRYSTAL COBALT NANORODS (2005)

CORBA TOP FOR LINUX ON EMBEDDED BOARDS (2001)

CRASH!!!! ORBITAL INSTABILITY OF ASTEROID 21238 AND THE CHAOS/RESONANCES IN THE SURROUNDING NEIGHBORHOOD (2006)

D

THE DESIGN AND REALIZATION OF FLASH ANIMATION (2004)

DESIGNING AN INTERACTIVE MATH PROGRAM USING MACROMEDIA FLASH MX (2005)

DETECTION OF MUONS USING SCINTILLATOR DETECTORS (2006)

DETERMINING THE FEASIBILITY OF DEVELOPING A ROLE-PLAYING GAME USING THE JAVA PROGRAMMING LANGUAGE (2006)

DEVELOPING AN APPLICATION TO DISPLAY 3D-MODELS IN DIFFERENT PERSPECTIVES (2001)

DEVELOPMENT OF INTELLIGENT SEARCH SOFTWARE (2005)

THE DEVELOPMENT OF A ROBOTIC IMAGING SYSTEM (2005)

E

EDUCATIONPLUS.COM: INTERACTIVE EDUCATION IN MATH, SCIENCE, AND TECHNOLOGY (2004)

ENKEPHALOS: BUILDING A COMPUTER ROLE-PLAYING GAME (2002)

EXPLORATION AND EXPANSION OF THE SAM DATA HANDLING SYSTEM AT FERMI NATIONAL ACCELERATOR LABORATORY (2002)

EXPLORING SOFTWARE DEVELOPMENT THROUGH THE PROGRAMMING OF JAVA APPLICATIONS (2005)

G

GOSSMAN PHOTOJOURNALISM AND WEB DESIGN (2005)

H

HELIOTROPIC ROBO-BUG (2001)

HUMAN AND A.I. INTERACTION UTILIZING WEBLOGS (2006)

I

IDENTITY CONFIGURATIONS OF THE SANDPILE GROUP (2006)

IMSA ON WHEELS: WEB DESIGN (2005)

IMSA ON WHEELS ONLINE: TO THE WORLD WIDE WEB (2006)

AN INTRODUCTION TO SIMPLE TRANSISTOR FABRICATION CLEANING AND OXIDATION OF SILICON (2005)

L

LARGE SCALE VIRTUAL WEB SERVER ADMINISTRATION (2002)

LASER-BASED VELOCITY MEASUREMENT SYSTEM FOR DIRECT IMPACT EXPERIMENTS (2006)

M

MATHEMATICAL MODELING OF INTERNET FILE TRANSFERS (2001)

A MODEL FOR TEACHING C# AT THE HIGH SCHOOL LEVEL (2004)

MODELING OF FREE-SPACE OPTICAL SYSTEMS IN MATLABOPTICS (2004)

MONITORING AND RECORDING THE STATUS OF RADIOLOGY STUDIES IN HOSPITAL INFORMATION SYSTEMS (2005)

MUON CHARGE RATIO FOR DATA FROM THE MINOS FAR DETECTOR (2005)

N

THE NEAREST-NEIGHBOR RULE REPRESENTATION OF BOOLEAN FUNCTIONS (2001)

O

ONLINE TECHNOLOGY IN SCIENCE EDUCATION: STREAMING (2002)

P

USING PERL TO STUDY COSMIC RAYS IN THE HIGH SCHOOL CLASSROOM (2002)

PIRATES VERSUS COMMUNISTS: A COMPREHENSIVE STUDY OF AI IN COMPUTER GAMES (2006)

PROACTIVELY SEARCHING THE WEB: CAN WE AGREE ON WHAT'S RELEVANT? (2002)

PROVIDING PHYSICISTS WORLDWIDE UP-TO-DATE INFORMATION ON VERSIONS OF FERMILAB DATA ANALYSIS SOFTWARE (2003)

Q

THE QUANTUM DOUBLE PENDULUM (2005)

R

REAL SCIENCE 2003 (2003)

ROBOTICS: THE FIELD OF THE FUTURE (2002)

ROBOTICS: A STUDY IN DESIGN AND CONSTRUCTION (2001)

S

THE SCALABILITY OF THE AMD X86_64 ARCHITECTURE IN A HIGH PERFORMANCE CLUSTERING ENVIRONMENT USING COMMONLY AVAILABLE CONSUMER COMPUTER COMPONENTS (2005)

THE SELF-ARRANGING PLAYLIST (2003)

SIGNAL PROCESSING BY PHYSICALLY-COUPLED NANOMAGNETS (2006)

SIMULATING NEUTRON THERAPY WITH GEANT4 (2006)

STREAMLINING OUR LEGAL SYSTEM UTILIZING MODERN TECHNOLOGY (2002)

A STUDY OF SHASHLIK SCINTILLATOR DESIGNS (2001)

THE STUDY AND IMPLEMENTATION OF LUMELSKY'S BUG ALGORITHM ON THE NOMAD SUPER SCOUT II PLATFORM (2005)

SUPERCOOLING AND OVERCLOCKING THE AMD ATHLON XP(tm) (2004)

SUPERCOOLING, OVERCLOCKING, AND PERFORMANCE BENCHMARKING THE INTEL® PENTIUM®-4 PROCESSOR (2002)

T

TECHNOLOGICAL ADVANCEMENTS IN THE VISUAL MEDIA INDUSTRY (2001)

TELE-IMMERSION: TURNING VIRTUAL REALITY INTO REALITY (2001)

TESTING THE EFFECTIVENESS OF A MYST-BASED GAME IN TEACHING FRENCH CULTURE (2005)

TIME SERIES ANALYSIS IN MACROECONOMICS (2005)

TOMORROW'S TECHNOLOGY IN THE LEGAL FIELD (2003)

TOOLS FOR EVALUATION IN THE DESIGN PROCESS (2004)

TOP QUARK PRODUCTION AND DECAY AS A PROBE OF NEW PHYSICS (2006)

U

THE USE OF THE TALAIRACH COORDINATE SYSTEM IN ANALYZING BRAIN ACTIVATION DURING MOTOR TASKS (2006)

V

VIRTUAL ONLINE CHEMISTRY LAB (2002)

VMODEL - QUALITATIVE CONCEPT MODELING FOR MIDDLE SCHOOL STUDENTS (2002)

W

WEB-BASED APPLICATIONS OF THE PYTHON SCRIPTING LANGUAGE AND OTHER TECHNOLOGIES (2005)

THE WEB DEVELOPMENT AND IT DEPARTMENTS OF THE TALENT COMPANY (2006)

THE WILD WILD WORLD OF ROBOTS (2003)

Z

ZINN - ZINN IS NOT NOTES (2004)